Twinned
When I tell people that I don't do much with generative automation in my personal life, they'll sometimes ask if I'm in the "anti-AI" crowd. Which is reasonable... generative automation is catching on, and a lot of people see real potential in the technology.
And so do I, for that matter. But at present, I'm a bit cautious about it. Call it a variation on Erwin Knoll's "Law of Media Accuracy," which notes that the media is always right... except for the rare stories of which one has firsthand knowledge. And, interestingly, I've found this to be true. Media stories of which I have firsthand knowledge are exceedingly rare; but in the few cases I've encountered, I've always found errors in the details. Nothing major, but noticeable.
And I've noticed the same with generative automation, especially with Google, since Gemini is now incorporated into the search functionality. About six months ago, I noted that the LLMs would note that Aurora, Illinois was a fictional city. Today I was looking for something significantly more niche.
There is an old tabletop role-playing game called Gemini. It was published by a Scandavanian company named Cell Entertainment at around the turn of the century.
Now, the fact that it shares its name with Alphabet's generative automation offering is going to be confusing right there. So the fact that someone reported difficulty in finding it via a Google search isn't a surprise. But Google didn't really help matters any...The fact that the AI Overview doesn't include Gemini in its list of "Tabletop role-playing games with 'Gemini' in the name" speaks to Knoll's Law. I know that there's a tabletop role-playing game named Gemini, only because I have a copy. If I didn't, it would be reasonable to conclude that it didn't exist, even though the AI Overview never actually says as much.
To be sure, if one includes "Cell Entertainment" in the search, then the AI Overview is right on the mark, noting the year of publication and a general description of the setting. But this requires knowing the publisher of a game that was obscure when it was first published, more than a quarter century ago.
And this is why I don't do a lot with generative automation in my personal life; the amount of information that I feel I need to have about a subject to assess the automation's accuracy (and hence, its usefulness) obviates the need for the automation in the first place. And the fact that, when the name of the game is paired with the name of the publisher, the AI Overview recognizes that it's a tabletop role-playing game calls into question the processing of the original search terms.
Sure, I could feed prospective Nobody In Particular posts into Perplexity, Gemini or Copilot and task them with editing things for me... but the whole point of this exercise is to make me a better writer. Outsourcing that task to a generative automation system defeats the purpose.
So, like I said, I do understand the potential of generative automation. But I think that it's going to be a while longer before that potential is realized.




