Sunday, July 5, 2026

Outstanding

I ran into an acquaintance who was having a bout of self-doubt, and during our conversation, something occurred to me, but as is always the way of things, I wasn't really able to sort out my thoughts until after our talk was finished. Still it struck me as useful, and so I'm noting it here, as a way of saving it for later:

The problem, or danger, if you will, with one's Inner Critic aren't the lies it tells about the self, but the lies it tells about others. Imposter Syndrome tells you not only that you're a fraud, but that you're the only fraud; it hides other people's work, efforts and failures from you. And this is endemic to our society; I've lost count of the number of times that someone has publicly remarked that they felt alone in something, only to recall someone else making the same remark a year, a month or a even couple of days previously. It's a negative form of feeling special.

And perhaps that the thing about a need to feel special and unique; it doesn't always matter how one arrives at that status. Being especially bad makes one just as unique as being especially good. Being alone in one's faults sets one apart just as well as being alone in one's strengths.

Friday, July 3, 2026

Lego Lockdown

The Lego section of the Toy department of the local Fred Meyer store.
Locking merchandise cases are popping up more and more often in local stores. Whether they're for liquor, Lego sets, laundry detergent or underwear, the number of local stores that use them to prevent theft is growing.

When, that is, the stores even stay open. The Fred Meyer in Redmond, which I'd visited from time to time, has been closed, ostensibly due to a high level of shoplifting. It's the sort of story I've heard several times in the area... employees are told to not challenge thieves, for fear that they are armed, and so people learned that they could simply walk out with armloads of merchandise, and the store eventually simply closes.

This sort of thing is usually treated as a matter of corporate economics when the news media takes it on, but perhaps it should be covered as a policy story. The northern set of Seattle Eastside suburbs aren't exactly low income; there are enough Microsoft (and other tech company) millionaires in the area for McMansions to be fairly common. While poor people from other parts if the region have cars, too, and can drive to other locations to steal things, I suspect that there are a good number local people with an eye towards what they may be able to get for free. While the President chases supposed vandals of the Lincoln Memorial Reflecting Pool, the economy, and consumer confidence, continue to limp along.

And given the number of technology jobs that have been eliminated, so that Microsoft, Amazon and the like can pay for the massive capitol expenditures needed to fund the construction and operation of massive datacenters to power generative automation, it's likely that many people whose livelihoods were downstream of those tech workers are also suffering.

The Administration may be content to ignore what's going on in Blue states, in order to focus on the President's pet projects, but, sooner or later, something's going to need to be done.
 

Wednesday, July 1, 2026

Replanted

Does anyone remember Demon Seed? It was a 70's novel, and then a movie, about an artificial intelligence that decides it wants to be human, and that being human means reproducing. I remember staying up late one night when I was in high school to watch the movie on television, and when I was in college I managed to come across a copy of the novel and read it. Like most such things, the novel and the movie are fairly different from one another, and, as usual, the novel was better.

I was thinking about the story recently, because in the novel version, Susan, the primary victim in this techno-horror, basically has a bunch of agents that do things for her, so that she doesn't have to interact with other people, or even leave her home, really. And this is what allows Proteus to trap her in her own home without anyone being any the wiser.

While the old-school version of the story would set off enough trigger warnings to deafen someone, it's a story that is due for an update. While Dean Koontz is 80 years old, he's still writing, and I recall hearing that he'd updated the story in the late 1990s (a version that dials things back, in accordance with changing sensibilities). But there are other writers who could take a stab at updating things to the 2026 state of the art. Between generative automation agents and driverless vehicles, all it needs is some home automation that's not terribly more sophisticated than what we have now. Throw in a couple of Boston Robotics or Tesla Optimus-style humanoid robots and you're golden. Of course, the story would like need to be toned down again, and Susan would have to be a somewhat more active character, but I could see this being the kind of novel that would do well, because many people enjoy being scared, and a novel about an evil machine intelligence would align with many people's views on the topic.

Of course, I could also see this doing well on streaming, given that horror movies tend to do well. And people realizing that the bones of this story date back to the early 70s would likely blow a few minds. But maybe Hollywood is already working on a new treatment of this. They're pretty good at sniffing out ideas that will resonate with the public. And if not, someone should get on that. I smell a blockbuster.

Monday, June 29, 2026

Repetition

 

Just to make sure you understand.
Because anything worth doing is worth doing to excess, apparently.

Sunday, June 28, 2026

Destined

Because it's the "in" thing, video game studio Bungie (the creators of the Halo franchise, and, more recently Destiny and the rebooted Marathon) has laid off a significant number of staff. According to a statement published online, part of the reason for the reorganization of the company was that "Destiny 2 fell short of expectations these past several years."

I played Destiny and Destiny 2 for quite a long time, even if I wasn't all that great at it. They were fun games, at least for a time. One day, after not having played Destiny 2 for some time, I loaded it up again, and within 30 minutes was having a grand old time, running, jumping around the map and shooting aliens in the face. After a couple of hours, when I logged off, I asked myself, "Why did I stop playing this game?"

The next day there was an update, and a new environment opened up. Being the sort of gamer who loves to explore the environments (especially when they are as well-crafted as Destiny's were), I jumped in, and found myself in a mission to fight my way through some sort of spaceship or orbital station... I don't remember which. It was fine, until my character encountered the final boss. And died. I tried again. And died. Over, and over, and over again, I adjusted my tactics, tinkered with my character's loadout, and tried again. Only to be killed by a powerful, and bullet-spongy final boss. Which reminded me of why I'd stopped playing Destiny 2.

Destiny 2 was a very particular type of game, and one aimed at a very particular type of first-person shooter player. It likely goes without saying that I was not that type of player. And so I eventually found myself pushed out of the game, because I didn't have the inclination, or the time, to mold myself into the sort of player that the game was geared towards, and Bungie wasn't ready and or able to make the game more accommodating of other types of players.

According to the "Bartle taxonomy of player types," first laid out 30 years ago by Richard Bartle, I'm an Explorer. I'm the sort of player who love to have their character wander around in new environments and just check them out. Finding a secret or hidden pathway to something I've never seen before is the highlight of a session for me.

And Destiny 2 wasn't built for that sort of thing. It had a number of really interesting places to explore, but many of them were gated behind difficult fight sequences, or were parts of raids and weren't really designed to just roam around and examine in detail. And so I drifted away.

With new companies, the question they have to be able to answer is: Why should people stop playing their current favorite games to play yours? For established companies like Bungie, the question becomes: Why should people continue to play your game, rather than explore what else is out there?" And I think that they didn't take that question as seriously as perhaps they might. And the business is starting to wither as a result.